/* Classic Ladder Project */
/* Copyright (C) 2001-2007 Marc Le Douarain */
/* http://membres.lycos.fr/mavati/classicladder/ */
/* http://www.sourceforge.net/projects/classicladder */
/* February 2001 */
/* -------------- */
/* Refresh a rung */
/* -------------- */
/* This library is free software; you can redistribute it and/or */
/* modify it under the terms of the GNU Lesser General Public */
/* License as published by the Free Software Foundation; either */
/* version 2.1 of the License, or (at your option) any later version. */

/* This library is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU */
/* Lesser General Public License for more details. */

/* You should have received a copy of the GNU Lesser General Public */
/* License along with this library; if not, write to the Free Software */
/* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */

#ifdef MODULE
#include <linux/module.h>
#include <linux/string.h>
#else
#include <stdio.h>
#include <string.h>
#endif
#ifdef __RTL__
#include <rtlinux_signal.h>
#endif

#include "classicladder.h"
#include "global.h"
#include "vars_access.h"
#include "arithm_eval.h"
#include "manager.h"
#ifdef SEQUENTIAL_SUPPORT
#include "calc_sequential.h"
#endif
#include "calc.h"

void InitRungs()
{
	int NumRung;
	int x,y;
	for (NumRung=0;NumRung<NBR_RUNGS;NumRung++)
	{
		RungArray[NumRung].Used = FALSE;
		strcpy(RungArray[NumRung].Label,"");
		strcpy(RungArray[NumRung].Comment,"");
		for (y=0;y<RUNG_HEIGHT;y++)
		{
			for(x=0;x<RUNG_WIDTH;x++)
			{
				RungArray[NumRung].Element[x][y].Type = ELE_FREE;
				RungArray[NumRung].Element[x][y].ConnectedWithTop = 0;
				RungArray[NumRung].Element[x][y].VarType = 0;
				RungArray[NumRung].Element[x][y].VarNum = 0;
				RungArray[NumRung].Element[x][y].DynamicInput = 0;
				RungArray[NumRung].Element[x][y].DynamicState = 0;
				RungArray[NumRung].Element[x][y].DynamicVarBak = 0;
				RungArray[NumRung].Element[x][y].DynamicOutput = 0;
			}
		}
	}
	// the rung used in the default section created per default
	InfosGene->FirstRung = 0;
	InfosGene->LastRung = 0;
	InfosGene->CurrentRung = 0;
	RungArray[0].Used = TRUE;
}
/* Set DynamicVarBak (Element) to the right value before calculating the rungs */
/* for detecting rising/falling edges used in some elements */
void PrepareRungs()
{
	int NumRung;
	int x,y;
	char StateElement;
	for (NumRung=0;NumRung<NBR_RUNGS;NumRung++)
	{
		for (y=0;y<RUNG_HEIGHT;y++)
		{
			for(x=0;x<RUNG_WIDTH;x++)
			{
				if ( (RungArray[NumRung].Element[x][y].Type==ELE_RISING_INPUT)
					|| (RungArray[NumRung].Element[x][y].Type==ELE_FALLING_INPUT) )
				{
					StateElement = ReadVar(RungArray[NumRung].Element[x][y].VarType,RungArray[NumRung].Element[x][y].VarNum);
					if (RungArray[NumRung].Element[x][y].Type==ELE_FALLING_INPUT)
						StateElement = !StateElement;
					RungArray[NumRung].Element[x][y].DynamicVarBak = StateElement;
				}
			}
		}
	}
}
#ifdef OLD_TIMERS_MONOS_SUPPORT
void InitTimers()
{
	int NumTimer;
	for (NumTimer=0; NumTimer<NBR_TIMERS; NumTimer++)
	{
		TimerArray[NumTimer].Preset = 0;
		TimerArray[NumTimer].Base = TIME_BASE_SECS;
		strcpy( TimerArray[NumTimer].DisplayFormat, "%.1fs" );
	}
}
void PrepareTimers()
{
	int NumTimer;
	for (NumTimer=0; NumTimer<NBR_TIMERS; NumTimer++)
	{
		TimerArray[NumTimer].Value = TimerArray[NumTimer].Preset;
		TimerArray[NumTimer].InputEnable = 0;
		TimerArray[NumTimer].InputControl = 0;
		TimerArray[NumTimer].OutputDone = 0;
		TimerArray[NumTimer].OutputRunning = 0;
	}
}
void InitMonostables()
{
	int NumMonostable;
	for (NumMonostable=0; NumMonostable<NBR_MONOSTABLES; NumMonostable++)
	{
		MonostableArray[NumMonostable].Preset = 0;
		MonostableArray[NumMonostable].Base = TIME_BASE_SECS;
		strcpy( MonostableArray[NumMonostable].DisplayFormat, "%.1fs" );
	}
}
void PrepareMonostables()
{
	int NumMonostable;
	for (NumMonostable=0; NumMonostable<NBR_MONOSTABLES; NumMonostable++)
	{
		MonostableArray[NumMonostable].Value = 0;
		MonostableArray[NumMonostable].Input = 0;
		MonostableArray[NumMonostable].OutputRunning = 0;
		MonostableArray[NumMonostable].InputBak = 0;
	}
}
#endif
void InitCounters()
{
	int NumCounter;
	for (NumCounter=0; NumCounter<NBR_COUNTERS; NumCounter++)
	{
		CounterArray[NumCounter].Preset = 0;
	}
}
void PrepareCounters()
{
	int NumCounter;
	for (NumCounter=0; NumCounter<NBR_COUNTERS; NumCounter++)
	{
		CounterArray[NumCounter].Value = 0;
		CounterArray[NumCounter].ValueBak = 0;
		CounterArray[NumCounter].InputReset = 0;
		CounterArray[NumCounter].InputPreset = 0;
		CounterArray[NumCounter].InputCountUp = 0;
		CounterArray[NumCounter].InputCountUpBak = 0;
		CounterArray[NumCounter].InputCountDown = 0;
		CounterArray[NumCounter].InputCountDownBak = 0;
		CounterArray[NumCounter].OutputDone = 0;
		CounterArray[NumCounter].OutputEmpty = 0;
		CounterArray[NumCounter].OutputFull = 0;
	}
}
void InitTimersIEC()
{
	int NumTimer;
	for (NumTimer=0; NumTimer<NBR_TIMERS_IEC; NumTimer++)
	{
		NewTimerArray[NumTimer].Preset = 0;
		NewTimerArray[NumTimer].Base = TIME_BASE_SECS;
		NewTimerArray[NumTimer].TimerMode = TIMER_IEC_MODE_ON;
		strcpy( NewTimerArray[NumTimer].DisplayFormat, "%.1fs" );
	}
}
void PrepareTimersIEC()
{
	int NumTimer;
	for (NumTimer=0; NumTimer<NBR_TIMERS_IEC; NumTimer++)
	{
		NewTimerArray[NumTimer].Value = 0;
		NewTimerArray[NumTimer].Input = 0;
		NewTimerArray[NumTimer].InputBak = 0;
		NewTimerArray[NumTimer].Output = 0;
		NewTimerArray[NumTimer].TimerStarted = 0;
		NewTimerArray[NumTimer].ValueToReachOneBaseUnit = 0;
	}
}

void PrepareAllDatasBeforeRun( )
{
#ifdef OLD_TIMERS_MONOS_SUPPORT
	PrepareTimers( );
	PrepareMonostables( );
#endif
	PrepareCounters( );
	PrepareTimersIEC( );
	PrepareRungs( );
#ifdef SEQUENTIAL_SUPPORT
	PrepareSequential( );
#endif
}

void InitArithmExpr()
{
    int NumExpr;
    for (NumExpr=0; NumExpr<NBR_ARITHM_EXPR; NumExpr++)
        strcpy(ArithmExpr[NumExpr].Expr,"");
}
void InitIOConf( )
{
	int NumConf;
	int NbrConf;
	int Pass;
	StrIOConf * pConf;
	for( Pass=0; Pass<2; Pass++)
	{
		NbrConf = (Pass==0)?NBR_INPUTS_CONF:NBR_OUTPUTS_CONF;
		for( NumConf=0; NumConf<NbrConf; NumConf++ )
		{
			pConf = (Pass==0)?&InfosGene->InputsConf[ NumConf ]:&InfosGene->OutputsConf[ NumConf ];
			pConf->FirstClassicLadderIO = -1;
			pConf->DeviceType = 0;
			pConf->SubDevOrAdr = 0;
			pConf->FirstChannel = 0;
			pConf->NbrConsecutivesChannels = 1;
			pConf->FlagInverted = 0;
		}
	}
}

char StateOnLeft(int x,int y,StrRung * TheRung)
{
    char State = 0;
    int PosY;
    char StillConnected;
    // directly connected to the "left"? if yes, ON !
    if (x==0)
        return 1;
    /* Direct on left */
    if (TheRung->Element[x-1][y].DynamicOutput)
        State = 1;
    /* Up */
    PosY = y;
    StillConnected = TheRung->Element[x][PosY].ConnectedWithTop;
    while( (PosY>0) && StillConnected)
    {
        PosY--;
        if (TheRung->Element[x-1][PosY].DynamicOutput)
            State = 1;
        if ( !(TheRung->Element[x][PosY].ConnectedWithTop) )
            StillConnected = FALSE;
    }
    /* Down */
    if (y<RUNG_HEIGHT-1)
    {
        PosY = y+1;
        StillConnected = TheRung->Element[x][PosY].ConnectedWithTop;
        while( (PosY<RUNG_HEIGHT) && StillConnected)
        {
            if (TheRung->Element[x-1][PosY].DynamicOutput)
                State = 1;
            PosY++;
            if (PosY<RUNG_HEIGHT)
            {
                if ( !(TheRung->Element[x][PosY].ConnectedWithTop) )
                    StillConnected = FALSE;
            }
        }
    }
    return State;
}

/* Elements : -| |- and -|/|- */
char CalcTypeInput(int x,int y,StrRung * UpdateRung,char IsNot,char OnlyFronts)
{
    char State;
    char StateElement;
    char StateVar;

    StateElement = ReadVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum);
    if (IsNot)
        StateElement = !StateElement;
    StateVar = StateElement;
    if (OnlyFronts)
    {
        if (StateElement && UpdateRung->Element[x][y].DynamicVarBak)
            StateElement = 0;
    }
    UpdateRung->Element[x][y].DynamicState = StateElement;
    if (x==0)
    {
        State = StateElement;
    }
    else
    {
        UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung);
        State = StateElement && UpdateRung->Element[x][y].DynamicInput;
    }
    UpdateRung->Element[x][y].DynamicOutput = State;
    UpdateRung->Element[x][y].DynamicVarBak = StateVar;
    return State;
}
/* Element : --- */
char CalcTypeConnection(int x,int y,StrRung * UpdateRung)
{
    char State;
    char StateElement;
    StateElement = 1;
    if (x==0)
    {
        State = StateElement;
    }
    else
    {
        UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung);
        State = StateElement && UpdateRung->Element[x][y].DynamicInput;
    }
    UpdateRung->Element[x][y].DynamicState = State;
    UpdateRung->Element[x][y].DynamicOutput = State;
    return State;
}
/* Elements : -( )- and -(/)- */
char CalcTypeOutput(int x,int y,StrRung * UpdateRung,char IsNot)
{
    char State;
    State = StateOnLeft(x,y,UpdateRung);
    UpdateRung->Element[x][y].DynamicInput = State;
    UpdateRung->Element[x][y].DynamicState = State;
    if (IsNot)
        State = !State;
    WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State);
    return State;
}
/* Elements : -(S)- and -(R)- */
char CalcTypeOutputSetReset(int x,int y,StrRung * UpdateRung,char IsReset)
{
    char State;
    UpdateRung->Element[x][y].DynamicInput = StateOnLeft(x,y,UpdateRung);
    State = UpdateRung->Element[x][y].DynamicInput;
    UpdateRung->Element[x][y].DynamicState = State;
    if (State)
    {
        if (IsReset)
            State = 0;  /* reset */
        else
            State = 1;  /* set */
        WriteVar(UpdateRung->Element[x][y].VarType,UpdateRung->Element[x][y].VarNum,State);
    }
    return State;
}
/* Element : -(J)- */
int CalcTypeOutputJump(int x,int y,StrRung * UpdateRung)
{
    char State;
    int Goto = -1;
    State = StateOnLeft(x,y,UpdateRung);
    if (State)
        Goto = UpdateRung->Element[x][y].VarNum;
    UpdateRung->Element[x][y].DynamicInput = State;
    UpdateRung->Element[x][y].DynamicState = State;
    return Goto;
}
/* Element : -(C)- */
int CalcTypeOutputCall(int x,int y,StrRung * UpdateRung)
{
    char State;
    int CallSrSection = -1;
    State = StateOnLeft(x,y,UpdateRung);
    if (State)
        CallSrSection = SearchSubRoutineWithItsNumber( UpdateRung->Element[x][y].VarNum );
    UpdateRung->Element[x][y].DynamicInput = State;
    UpdateRung->Element[x][y].DynamicState = State;
    return CallSrSection;
}
#ifdef OLD_TIMERS_MONOS_SUPPORT
/* Element : Timer (2x2 Blocks) */
// Marc added a control pin to the old timers to add features
// For EMC, force (C) control pin to always be true so it doesn't
// break older programs
void CalcTypeTimer(int x,int y,StrRung * UpdateRung)
{
    StrTimer * Timer;
    Timer = &TimerArray[UpdateRung->Element[x][y].VarNum];
    // directly connected to the "left"? if yes, ON !
    if (x==0)
    {
        Timer->InputEnable = 1;
    }
    else
    {
        Timer->InputEnable = StateOnLeft(x-1,y,UpdateRung);
    }
    if (x==0)
    {
        Timer->InputControl = 1;
    }
    else
    {
        Timer->InputControl = StateOnLeft(x-1,y+1,UpdateRung);
    }
    if (!Timer->InputEnable)
    {
        Timer->OutputRunning = 0;
        Timer->OutputDone = 0;
        Timer->Value = Timer->Preset;
    }
    else
    {
        if (Timer->Value>0)
        {
            if ( Timer->InputControl )
            {
                Timer->Value = Timer->Value - InfosGene->GeneralParams.PeriodicRefreshMilliSecs;
                Timer->OutputRunning = 1;
                Timer->OutputDone = 0;
            }
        }
        else
        {
            Timer->OutputRunning = 0;
            Timer->OutputDone = 1;
        }
    }
    UpdateRung->Element[x][y].DynamicOutput = Timer->OutputDone;
    UpdateRung->Element[x][y+1].DynamicOutput = Timer->OutputRunning;
}
/* Element : Monostable (2x2 Blocks) */
void CalcTypeMonostable(int x,int y,StrRung * UpdateRung)
{
    StrMonostable * Monostable;
    Monostable = &MonostableArray[UpdateRung->Element[x][y].VarNum];
    // directly connected to the "left"? if yes, ON !
    if (x==0)
    {
        Monostable->Input = 1;
    }
    else
    {
        Monostable->Input = StateOnLeft(x-1,y,UpdateRung);
    }
    /* detecting impulse on input, the monostable is not retriggerable */
    if (Monostable->Input && !Monostable->InputBak && (Monostable->Value==0) )
    {
        Monostable->OutputRunning = 1;
        Monostable->Value = Monostable->Preset;
    }
    if (Monostable->Value>0)
        Monostable->Value = Monostable->Value - InfosGene->GeneralParams.PeriodicRefreshMilliSecs;
    else
        Monostable->OutputRunning = 0;
    Monostable->InputBak = Monostable->Input;
    UpdateRung->Element[x][y].DynamicOutput = Monostable->OutputRunning;
}
#endif
/* Element : Counter (2x4 Blocks) */
void CalcTypeCounter(int x,int y,StrRung * UpdateRung)
{
	int CounterNbr = UpdateRung->Element[x][y].VarNum;
	StrCounter * Counter = &CounterArray[ CounterNbr ];
	char DoneResult, EmptyResult, FullResult;
	int CurrentValue = ReadVar( VAR_COUNTER_VALUE, CounterNbr );
	int PresetValue = ReadVar( VAR_COUNTER_PRESET, CounterNbr );
	// directly connected to the "left"? if yes, ON !
	if ( x==0 )
	{
		Counter->InputReset = 1;
		Counter->InputPreset = 1;
		Counter->InputCountUp = 1;
		Counter->InputCountDown = 1;
	}
	else
	{
		Counter->InputReset = StateOnLeft(x-1,y,UpdateRung);
		Counter->InputPreset = StateOnLeft(x-1,y+1,UpdateRung);
		Counter->InputCountUp = StateOnLeft(x-1,y+2,UpdateRung);
		Counter->InputCountDown = StateOnLeft(x-1,y+3,UpdateRung);
	}
	if ( Counter->InputCountUp && Counter->InputCountUpBak==0 )
	{
		Counter->ValueBak = CurrentValue;
		CurrentValue++;
		if ( CurrentValue>9999 )
			CurrentValue = 0;
	}
	if ( Counter->InputCountDown && Counter->InputCountDownBak==0 )
	{
		Counter->ValueBak = CurrentValue;
		CurrentValue--;
		if ( CurrentValue<0 )
			CurrentValue = 9999;
	}
	if ( Counter->InputPreset )
	{
		Counter->ValueBak = CurrentValue;
		CurrentValue = PresetValue;
	}
	if ( Counter->InputReset )
	{
		Counter->ValueBak = CurrentValue;
		CurrentValue = 0;
	}
	Counter->InputCountUpBak = Counter->InputCountUp;
	Counter->InputCountDownBak = Counter->InputCountDown;

	DoneResult = ( CurrentValue==PresetValue )?1:0;
	EmptyResult = ( CurrentValue==9999 && Counter->ValueBak==0 )?1:0;
	FullResult = ( CurrentValue==0 && Counter->ValueBak==9999 )?1:0;
	UpdateRung->Element[x][y + 1].DynamicOutput = DoneResult;
	UpdateRung->Element[x][y].DynamicOutput = EmptyResult;
	UpdateRung->Element[x][y + 2].DynamicOutput = FullResult;

	// now update public vars
	// (we could have directly written in the counter structure)
	// (but on another project, vars can be mapped in another way)
	WriteVar( VAR_COUNTER_DONE, CounterNbr, DoneResult );
	WriteVar( VAR_COUNTER_EMPTY, CounterNbr, EmptyResult );
	WriteVar( VAR_COUNTER_FULL, CounterNbr, FullResult );
	WriteVar( VAR_COUNTER_PRESET, CounterNbr, PresetValue );
	WriteVar( VAR_COUNTER_VALUE, CounterNbr, CurrentValue );
}
/* Element : New IEC Timer with many modes (2x2 Blocks) */
void CalcTypeTimerIEC(int x,int y,StrRung * UpdateRung)
{
	int TimerNbr = UpdateRung->Element[x][y].VarNum;
	StrTimerIEC * TimerIEC = &NewTimerArray[ TimerNbr ];
	int CurrentValue = ReadVar( VAR_TIMER_IEC_VALUE, TimerNbr );
	int PresetValue = ReadVar( VAR_TIMER_IEC_PRESET, TimerNbr );
	char OutputResult = ReadVar( VAR_TIMER_IEC_DONE, TimerNbr );

	char DoIncTime = FALSE;
	// directly connected to the "left"? if yes, ON !
	if (x==0)
	{
		TimerIEC->Input = 1;
	}
	else
	{
		TimerIEC->Input = StateOnLeft(x-1,y,UpdateRung);
	}
	switch( TimerIEC->TimerMode )
	{
		case TIMER_IEC_MODE_ON:
			if (!TimerIEC->Input)
			{
				OutputResult = 0;
				CurrentValue = 0;
			}
			else
			{
				if (CurrentValue<PresetValue)
					DoIncTime = TRUE;
				else
					OutputResult = 1;
			}
			break;
		case TIMER_IEC_MODE_OFF:
			if ( TimerIEC->Input )
			{
				OutputResult = 1;
				CurrentValue = 0;
				TimerIEC->TimerStarted = 0;
			}
			else
			{
				/* detecting falling edge on input */
				if ( !TimerIEC->Input && TimerIEC->InputBak )
					TimerIEC->TimerStarted = 1;
			}
			break;
		case TIMER_IEC_MODE_PULSE:
			/* detecting rising edge on input, the monostable is not retriggerable */
			if (TimerIEC->Input && !TimerIEC->InputBak && TimerIEC->TimerStarted==0 )
			{
				OutputResult = 1;
				CurrentValue = 0;
				TimerIEC->TimerStarted = 1;
			}
			break;
	}
	if ( TimerIEC->TimerMode==TIMER_IEC_MODE_OFF || TimerIEC->TimerMode==TIMER_IEC_MODE_PULSE )
	{
		if (TimerIEC->TimerStarted )
		{
			if (CurrentValue<PresetValue)
			{
				DoIncTime = TRUE;
			}
			else
			{
				OutputResult = 0;
				CurrentValue = 0;
				TimerIEC->TimerStarted = 0;
			}
		}
	}
	if ( DoIncTime )
	{
		TimerIEC->ValueToReachOneBaseUnit = TimerIEC->ValueToReachOneBaseUnit+InfosGene->GeneralParams.PeriodicRefreshMilliSecs;
		if ( TimerIEC->ValueToReachOneBaseUnit>=TimerIEC->Base )
		{
			CurrentValue++;
			// do not lost the little too-much time part...
			TimerIEC->ValueToReachOneBaseUnit = TimerIEC->ValueToReachOneBaseUnit-TimerIEC->Base;
		}
	}
	TimerIEC->InputBak = TimerIEC->Input;
	UpdateRung->Element[x][y].DynamicOutput = OutputResult;
	// now update public vars
	// (we could have directly written in the IEC Timer structure)
	// (but on another project, vars can be mapped in another way)
	WriteVar( VAR_TIMER_IEC_DONE, TimerNbr, OutputResult );
	WriteVar( VAR_TIMER_IEC_PRESET, TimerNbr, PresetValue );
	WriteVar( VAR_TIMER_IEC_VALUE, TimerNbr, CurrentValue );
}

/* Element : Compar (3 Horizontal Blocks) */
char CalcTypeCompar(int x,int y,StrRung * UpdateRung)
{
    char State;
    char StateElement;

    StateElement = EvalCompare(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr);
    UpdateRung->Element[x][y].DynamicState = StateElement;
    if (x==2)
    {
        State = StateElement;
    }
    else
    {
        UpdateRung->Element[x-2][y].DynamicInput = StateOnLeft(x-2,y,UpdateRung);
        State = StateElement && UpdateRung->Element[x-2][y].DynamicInput;
    }
    UpdateRung->Element[x][y].DynamicOutput = State;
    return State;
}

/* Element : Operate (3 Horizontal Blocks) */
char CalcTypeOutputOperate(int x,int y,StrRung * UpdateRung)
{
    char State;
    State = StateOnLeft(x-2,y,UpdateRung);
    if (State)
        MakeCalc(ArithmExpr[UpdateRung->Element[x][y].VarNum].Expr,FALSE /* verify mode */);
    UpdateRung->Element[x][y].DynamicInput = State;
    UpdateRung->Element[x][y].DynamicState = State;
    return State;
}


int RefreshRung(StrRung * Rung, int * JumpTo)
{
	int x = 0, y = 0;
	int JumpToRung = -1;
	int SectionToCall = -1;

	do
	{
		do
		{
			switch(Rung->Element[x][y].Type)
			{
				/* MLD,16/5/2001,V0.2.8 , fixed for drawing */
				case ELE_FREE:
				case ELE_UNUSABLE:
					if (StateOnLeft(x,y,Rung))
						Rung->Element[x][y].DynamicInput = 1;
					else
						Rung->Element[x][y].DynamicInput = 0;
					break;
				/* End fix */
				case ELE_INPUT:
					CalcTypeInput(x,y,Rung,FALSE,FALSE);
					break;
				case ELE_INPUT_NOT:
					CalcTypeInput(x,y,Rung,TRUE,FALSE);
					break;
				case ELE_RISING_INPUT:
					CalcTypeInput(x,y,Rung,FALSE,TRUE);
					break;
				case ELE_FALLING_INPUT:
					CalcTypeInput(x,y,Rung,TRUE,TRUE);
					break;
				case ELE_CONNECTION:
					CalcTypeConnection(x,y,Rung);
					break;
#ifdef OLD_TIMERS_MONOS_SUPPORT
				case ELE_TIMER:
					CalcTypeTimer(x,y,Rung);
					break;
				case ELE_MONOSTABLE:
					CalcTypeMonostable(x,y,Rung);
					break;
#endif
				case ELE_COUNTER:
					CalcTypeCounter(x,y,Rung);
					break;
				case ELE_TIMER_IEC:
					CalcTypeTimerIEC(x,y,Rung);
					break;
				case ELE_COMPAR:
					CalcTypeCompar(x,y,Rung);
					break;
				case ELE_OUTPUT:
					CalcTypeOutput(x,y,Rung,FALSE);
					break;
				case ELE_OUTPUT_NOT:
					CalcTypeOutput(x,y,Rung,TRUE);
					break;
				case ELE_OUTPUT_SET:
					CalcTypeOutputSetReset(x,y,Rung,FALSE);
					break;
				case ELE_OUTPUT_RESET:
					CalcTypeOutputSetReset(x,y,Rung,TRUE);
					break;
				case ELE_OUTPUT_JUMP:
					JumpToRung = CalcTypeOutputJump(x,y,Rung);
					// we will now abort the refresh of the rung immediately...
					break;
				case ELE_OUTPUT_CALL:
					SectionToCall = CalcTypeOutputCall(x,y,Rung);
					if ( SectionToCall!=-1 )
					{
						StrSection * pSubRoutineSection = &SectionArray[ SectionToCall ];
						if ( pSubRoutineSection->Used && pSubRoutineSection->SubRoutineNumber>=0 )
							RefreshASection( pSubRoutineSection ); //recursive call! ;-)
						else
							debug_printf("Refresh rungs aborted - call to a sub-routine undefined or programmed as main !!!");
					}
					break;
				case ELE_OUTPUT_OPERATE:
					CalcTypeOutputOperate(x,y,Rung);
					break;
			}
			y++;
		}while( y<RUNG_HEIGHT && JumpToRung==-1 );
		y = 0;
		x++;
	}
	while( x<RUNG_WIDTH && JumpToRung==-1 );

	*JumpTo = JumpToRung;
	return TRUE;
}


// we refresh all the rungs of this section.
// we can (J)ump to another rung in this section.
// we can arrive here with a sub-routine (C)all coil (another section, recursively) !
void RefreshASection( StrSection * pSection )
{
	int Goto;
	int Done = FALSE;
	int NumRung = pSection->FirstRung;
	int MadLoopBreak = 0;
	do
	{
		RefreshRung(&RungArray[NumRung], &Goto);

		if ( Goto!=-1 )
		{
			if (!RungArray[Goto].Used)
			{
				Done = TRUE;
				debug_printf("Refresh rungs aborted - jump to an undefined rung found in rung No%d...\n",Goto);
			}
			NumRung = Goto;
			MadLoopBreak++;
			if ( MadLoopBreak>99999 ) //value to set here?... or else measuring time?
			{
				Done = TRUE;
				debug_printf("Refresh rungs aborted - mad loop jump detected - STOPPED...!\n");
				InfosGene->LadderState = STATE_STOP;
			}
		}
		else
		{
			if (NumRung == pSection->LastRung)
				Done = TRUE;
			else
				NumRung = RungArray[ NumRung ].NextRung;
		}
	}
	while(!Done);
}

// All the sections 'main' are refreshed in the order defined.
#define SR_STACK 25
void ClassicLadder_RefreshAllSections()
{
	int ScanMainSection;
	StrSection * pScanSection;

	CycleStart();

	for ( ScanMainSection=0; ScanMainSection<NBR_SECTIONS; ScanMainSection++ )
	{

		pScanSection = &SectionArray[ ScanMainSection ];

		// current section defined and is a main-section (not a sub-routine)
		// and in Ladder language ?
		if ( pScanSection->Used && pScanSection->SubRoutineNumber==-1 && pScanSection->Language==SECTION_IN_LADDER )
		{
			RefreshASection( pScanSection );
		}

#ifdef SEQUENTIAL_SUPPORT
		// current section defined and is in sequential language
		if ( pScanSection->Used && pScanSection->Language==SECTION_IN_SEQUENTIAL )
		{
			RefreshSequentialPage( pScanSection->SequentialPage );
		}
#endif

	}// for( )

	CycleEnd();
//TODO: times measures should be moved directly in the module task
// time measurement has been moved to module_hal.c for EMC
}

void CopyRungToRung(StrRung * RungSrc,StrRung * RungDest)
{
    memcpy(RungDest,RungSrc,sizeof(StrRung));
}

